This is helpful for roleplaying.Īdd Specific Resources at Starting Positions The mod will force some resources to be placed near each civilization to help with their individual needs. You may exclude the Dwarves and Goblins from the DCN feature because their cities are so spread out and they have a difficult time utilizing this feature anyhow.Ĭanonical Geographic Resource Placement: Force resources to be placed in the correct geographic region. (IE Only Mordor can found the city of Mount Doom.) You may restrict DCN to their specific civilizations. (IE Anyone can found the city of Mount Doom if the city is next to Mount Doom ) Not all locations will have DCNs. City names may also change upon being conquered. You may choose to have renamed natural wonders spawn (recommend that you find another mod that balances the natural wonders if you use this)ĭynamic City Naming is a feature that If applicable a city will be named by its location rather than Civilization/City Order. You may choose to alter the amount of resources on the map: Poor – 25% Sparse – 50% Standard – 100% Abundant 200% Riche 400% Third Age- Large – RR -NWW: 60 x 64 Middle Earth during the Third Age with Random Resources without World Wrap (no Rhun) Third Age-Huge-RR-WW: 100 x 80 Middle Earth during the Third Age with Random Resources and World Wrap (inc Rhun) Mod OptionsYou can choose between the two different maps:
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